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ForceSeatMI, copyright (C) 2012-2026 MotionSystems

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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DISCLAIMER:

This plug-in is implementation of "Motion Cueing Interface" that interfaces with ForceSeatMI and in the result with the motion platform.

Original "Motion Cueing Interface" has been created by Sebastien Loze and Francis Maheux - MotionSystems only implemented required calls of ForceSeatMI API.

If you have any questions how "Motion Cueing Interface" is supposed to work, please contact authors of the origial plugin:
https://github.com/ue4plugins/MotionCueingInterface

USAGE:
- copy ForceSeatMI directory into Plugins directory inside your project root directory
- copy MotionCueingInterface directory into Plugins directory inside your project root directory

For more details please take a look at provided examples.

MOTION CUEING INTERFACE - FROM GITHUB:

The Motion Cueing Interface plugin is a c++ code sample to help motion system manufacturers with the creation of a plugin that will interface with motion platforms. 

Developer and end user documentation resides in the Wiki.

Developed by:

    Sebastien Loze - Industry Manager, Simulations
    sebastien.loze@epicgames.com 
    
    Francis Maheux - Technical Artist
    francis.maheux@epicgames.com
