INRODUCTION
TECHNOLOGICAL LIMITATION
VR is well known for humanity, it has been on market for over 20 years but its first attempts were a failure especially because people felt nauseous and of some technological limitations. Now we have many companies trying to figure out the most attractive and the safest version of headsets.
VR SICKNESS
SYMPTOMS
Cybersickness or Virtual Reality sickness are similar to Motion Sickness. Symptoms are almost the same: you feel dizzy as on a car trip or feel sick like on a plane. Everything depends on the VR technology that headset is using. Consequences might be more or less intense. Usually it is because of problems with presence and balance. Eyes send false perspective as motion is displayed in headset and even that your brain is aware of headset and game being on, your body still wants to react. That is how Motion Sickness occurs.
SCIENCE FACTS
VR SICKNESS
VR IN NUTSHELL
TECHNOLOGICAL LIMITATION
In 2020, we have the wide variety of VR headsets which differ from each other on different levels. Headsets became relatively cheap and that is a main reason why it is being used in training, rehabilitation and gaming. With the new next generation of technology new problems occurred. VR is facing a couple of them right now: oculomotor disturbances, 3DoF VR which have problem with sense of presence and very underestimated cause are computer graphics for VR.
To neglect almost all causes of suffering from VR entertainment we should own high-end PC, 6DoF VR and the most important – motion platforms. Thanks to motion platforms the sense of presence would be fulfilled because of great precision with which platforms simulate movement. That is why our products starting from 2DoF sim racing experience and finishing on high payload 6DoF platforms are able to decrease and almost totally help you to avoid suffering from VR. When we plug in both VR and motion systems into action we can use it for Vestibular Rehabilitation which means that gaming or training technology can help to cure people.
INFLUENCE OF MOTION SYSTEMS
TECHNOLOGICAL LIMITATION
Thanks to motion platforms you will be capable of playing longer sessions on your device without feeling nauseous. Motion Systems succeeded in minimizing mismatches between movement and graphics which brings disorientation to the end. Software takes its part in minimizing the influence of VR on your health condition. Our VR HeadWay technology helps to stay aware of your surroundings which makes your gameplay or training more immersive and authentic.
VR SICKNESS
SYMPTOMS
Cybersickness or Virtual Reality sickness are similar to Motion Sickness. Symptoms are almost the same: you feel dizzy as on a car trip or feel sick like on a plane. Everything depends on the VR technology that headset is using. Consequences might be more or less intense. Usually it is because of problems with presence and balance. Eyes send false perspective as motion is displayed in headset and even that your brain is aware of headset and game being on, your body still wants to react. That is how Motion Sickness occurs.
CONCLUSION
To sum up, being healthy might look like a tough thing to do but with our help you can enjoy your hobby without worrying about health consequences. Playing, training or watching might be as safe as you desire, you just need good equipment with motion platform.