Skip to main content

We’ve released a new version of ForceSeatPM with hot fixes, thanks to your valuable feedback in such a short time. We appreciate your support and are committed to continuously improving our software!

CHANGELOG

LATEST CHANGES IN NEW RELEASE

2024.11.27: version 2.153:

New features and fixes

  • CL01 – Fixed a bug that caused the quick tune status to be misinterpreted and consequently treated as disabled.
  • CL02 – Flight Simulator 2024: Since the game reports tracking lost constantly, VR HeadWay informs about it but ignores it.
  • CL03 – Flight Simulator 2024: Fixed compatibility issue that was causing the game from Windows Store to crash.
  • CL04 – Flight Simulator 2024: Detect Windows Store version automatically.
  • CL05 – VR HeadWay: Updated keyboard hotkey for on/off action due to Windows 11’s blocking of Win + Shift + R and Win + Shift + V. New shortcut is Win + Shift + U.
  • CL06 – F1 2021/22: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.

Known limitations

  • KL01 – Aerofly FS2/FS4: The 'accelerations’ data rate is 1 Hz and 'bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent „main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
FULL CHANGELOGFULL CHANGELOG