We’re excited to introduce the latest update, bringing key improvements and new features. Flight Simulator 2020/2024 now supports motion pausing based on camera state for smoother handling. Additionally, IL-2 Great Battles Series, Condor 3, and Farming Simulator 25 have been added to the list of supported games.
The QS-BT1 module has been enhanced with an improved Motion-Lock self-diagnosis algorithm, increasing its reliability and eliminating false-positive errors. This ensures a more seamless and dependable user experience.
CHANGELOG
LATEST CHANGES IN NEW RELEASE
2024.12.05: version 2.155:
New features and fixes
- CL01 – Flight Simulator 2020/2024: Added option to pause the game depending on camera state. This allows to disable motion more consistently during loading and configuration screens.
- CL02 – IL-2 Great Battles Series: Added support for QS-BT1.
- CL03 – Condor 3: Added support for this game.
- CL04 – Farming Simulator 25: Added support for this game.
- CL05 – QS-BT1: Improvements to the Motion-Lock self-diagnosis algorithm to increase its reliability and eliminate false-positive errors.
Known limitations
- KL01 – Aerofly FS2/FS4: The 'accelerations’ data rate is 1 Hz and 'bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
- KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent „main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
- KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
- KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
- KL08 – MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.