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Update 2.159 for ForceSeatPM features smarter motion control, refined stability, and broader game support. The latest tweak? A dedicated on/off switch for the Violent Movement Suppressor—because sometimes, you want raw feedback, and other times, you prefer a smoother ride. Now, it’s up to you.

We’ve also expanded the playground with support for HydroSim. No auto-install wizard here, so you’ll need to manually set the game’s path in Games Integration. A small step, but one that opens up a new world of motion possibilities.

CHANGELOG

LATEST CHANGES IN NEW RELEASE

2025.03.12: version 2.159:

New features and fixes

  • CL01 – Added on/off switch to Violent Movement Suppressor.
  • CL02 – Richard Burns Rally: Fixed inverted sideslip effect on QS-BT1.
  • CL03 – QS-BT1: Fix for F-Duration error that occurred randomly when the device was transiting to idle state.
  • CL04 – The Crew Motorfest: It looks like the game no longer has the option to provide telemetry data, so support for this game has been removed.
  • CL05 – Le Mans Ultimate: Check the game’s JSON configuration file to make sure the motion connector has not been disabled by third-party software.
  • CL06 – HydroSim: Support for this game has been added. However, since the game does not provide any installer, the location must be specified manually in the Games Integration view.

Known limitations

  • KL01 – Aerofly FS2/FS4: The 'accelerations’ data rate is 1 Hz and 'bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent „main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
FULL CHANGELOGFULL CHANGELOG