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We’ve just released ForceSeatPM version 2.161, bringing several key improvements to enhance system performance and user experience.

The update includes new firmware for QS-220 R1/R2, fixing a sync issue that caused periodic ping noise. For Assetto Corsa EVO, the QS-BT1 motion profile has been retuned for smoother, more linear motion. We’ve also added an option to adjust lector/voiceover volume separately from the main application, giving users more control over audio settings.

In Assetto Corsa, there’s now the ability to disable motion platform activity when the car is off the track, reducing unnecessary movements. Finally, QS-BT1 firmware has been improved for faster startup, especially when the belt is fully retracted.

The full changelog is provided below. Thank you for using ForceSeatPM.

CHANGELOG

LATEST CHANGES IN NEW RELEASE

2025.05.05: version 2.161:

New features and fixes

  • CL01 – New firmware for QS-220 R1/R2 that addresses a synchronization issue that was causing periodic ping noise.
  • CL02 – Assetto Corsa EVO: Retuned motion profile for QS-BT1 to be more linear.
  • CL03 – Added option to Software Configuration to set the lector/voiceover volume independently of the application volume.
  • CL04 – Assetto Corsa: Added option to suppress motion platform operation when the car is off the track.
  • CL05 – New firmware for QS-BT1 that introduces quicker startup, especially in extreme cases, such as when the belt is completely retracted.

Known limitations

  • KL01 – Aerofly FS2/FS4: The 'accelerations’ data rate is 1 Hz and 'bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent „main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
FULL CHANGELOGFULL CHANGELOG