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ForceSeatPM 2.163 – Update Highlights

The latest 2.163 patch brings several important improvements.

Automatic profile switching is now working in Assetto Corsa EVO, and also functions properly when launching Assetto Corsa via Content Manager. We’ve added full support for F1 25, including the option to disable motion when the car is off the track.

There’s also a firmware update for QS-BT1 – the controller can now slightly push the belts during SFX, reducing tension build-up in certain scenarios. Quick tune adjustments may be needed. Finally, crashes on game exit in Le Mans Ultimate, rFactor 2, and rFPro have been fixed.

We recommend updating to enjoy better performance and compatibility. Full changelog below.

CHANGELOG

LATEST CHANGES IN NEW RELEASE

2025.05.29: version 2.163:

New features and fixes

  • CL01 – Assetto Corsa EVO: Fixed not working automatic profile switching.
  • CL02 – Assetto Corsa: Enabled automatic profile switching for cases when the game is started by Content Manager.
  • CL03 – Flight Simulator 2020/2024: Minor improvement in pause detection for stationary plane cases.
  • CL04 – F1 25: Added support for this game.
  • CL05 – New firmware for QS-BT1: The controller can now not only pull, but also slightly push the belts during SFX, which should reduce the tightening up effect that occurs in some scenarios. With this new firmware, it may be necessary to adjust the current quick tunes associated with Bound and SFX intensity.
  • CL06 – Le Mans Ultimate, rFactor 2: Fixed crash that was happening on game close.
  • CL07 – rFPro: Fixed crash that was happening on simulation application close.
  • CL08 – F1 25: Added option to suppress motion platform operation when the car is off the track.

Known limitations

  • KL01 – Aerofly FS2/FS4: The 'accelerations’ data rate is 1 Hz and 'bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent „main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
FULL CHANGELOGFULL CHANGELOG