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Motion SDK ForceSeatDI.

Low-level API for direct hardware control. Bypasses ForceSeatPM entirely. Built for embedded systems, low-latency control, and complex multi-platform synchronization.

WindowsLinuxRaspberry Pi 3/4

Get ForceSeatDI

EUR 2750 per platform - the license figure published in each platform's What's in the Box.

The SDK package is provided to integrators on request - share the project details and it will be sent, together with integration guidance.

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Direct Hardware Connection

  • Native C and C++ support out of the box.
  • Control multiple motion platforms simultaneously from a single PC.
  • Runs on Linux and Raspberry Pi for low-latency and embedded control.

ForceSeatDI hands the integrating application direct control of the motion controller. All error handling and status checking then run inside that application, giving the integrator full control over platform behavior and minimizing latency.

Standard control
Integrator application
C · C++ · C# · Python
ForceSeatPM
platform manager
Motion controller
Platform
PS · QS series
ForceSeatDI
Integrator application
+ ForceSeatDI SDK
Direct link
bypasses ForceSeatPM
Motion controller
Platform
PS · QS series

ForceSeatDI links the integrating application straight to the motion controller, so it takes over the error handling and status checking that ForceSeatPM manages on the standard path - trading convenience for direct, low-latency control.

Good to know

When to use ForceSeatDI?

ForceSeatDI should be used only in very specific applications where direct hardware access is strictly required (e.g., custom embedded hardware or low-latency control loops). For nearly all applications, including games and standard simulators, ForceSeatMI is recommended as it handles errors and platform management automatically, with no direct controller access.