UDP Proxy - Wreckfest 2 + SimHub
UDP proxy/forwarder setup for sharing Wreckfest 2 telemetry between platform manager and SimHub.
1 Introduction
When the game provides telemetry data via UDP (like Wreckfest 2 does), under normal circumstances only one application can receive it on local computer. It means that by default you cannot have both ForceSeatPM and dashboard application running at the same time on the same UDP port for this game.
The solution is to configure the game to send telemetry data directly to ForceSeatPM and then use the built-in UDP proxy/forwarder to transmit it to third-party applications.
2 SinHub configuration
1. Open SimHub application, switch to Wreckfest 2 game and click Game Config.

2. Enter 23123 in Game telemetry UDP port, uncheck Forward UDP packet to and uncheck Show detected configuration alerts in status and home.


For the main window notification, click Ignore.

3 ForceSeatPM and game configuration
1. Open Wreckfest 2 profile details and click UDP Proxy button.

2. Check if Port in General tab is set to 23123.

3. Switch to UDP Proxy/Fowarder tab and click Add.

4. Enter the same UDP port which is used by SimHub (in this example it is 23123).

5. Click OK and confirm that the list contains the correct entry.

6. Click OK, then Save & Close. Activate Wreckfest 2 profile, start the game and verify if both SimHub and the motion platform work correctly.